Examining the Impact of a Mobile Nutrition Education App for Child Nutrition Education in Canada
Nutrition, HealthyThis trial will test the hypothesis that a digital curriculum-based nutrition education intervention using the Foodbot Factory serious game (i.e., a game designed for learning) leads to greater student engagement and learning about nutrition, compared to conventional nutrition education (e.g., worksheets), among students in Grades 4 and 5 in Ontario, Canada. This hypothesis is based on existing research suggesting that digital serious games, when well-integrated into the classroom setting, promote greater student engagement, learning and knowledge retention.
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Conditions de participation
-
Sexe:
ALL -
Âges admissibles:
0 and up
Critères de participation
Inclusion Criteria:
* Grade 4 or 4/5 classroom
* Classroom is located in a participating school board in Ontario
Exclusion Criteria:
* Classroom has already covered the "Healthy Eating" component of the Ontario Physical Health Education curriculum
Lieu de l'étude
University of Ontario Institute of Technology
University of Ontario Institute of TechnologyOshawa, Ontario
Canada
Contactez l'équipe d'étude
- Étude parrainée par
- University of Ontario Institute of Technology
- Participants recherchés
- Plus d'informations
- ID de l'étude:
NCT05979259