Skip to content

Examining the Impact of a Mobile Nutrition Education App for Child Nutrition Education in Canada

Nutrition, Healthy

This trial will test the hypothesis that a digital curriculum-based nutrition education intervention using the Foodbot Factory serious game (i.e., a game designed for learning) leads to greater student engagement and learning about nutrition, compared to conventional nutrition education (e.g., worksheets), among students in Grades 4 and 5 in Ontario, Canada. This hypothesis is based on existing research suggesting that digital serious games, when well-integrated into the classroom setting, promote greater student engagement, learning and knowledge retention.

null

Participation Requirements

  • Sex:

    ALL
  • Eligible Ages:

    0 and up

Participation Criteria

Inclusion Criteria:

* Grade 4 or 4/5 classroom
* Classroom is located in a participating school board in Ontario

Exclusion Criteria:

* Classroom has already covered the "Healthy Eating" component of the Ontario Physical Health Education curriculum

Study Location

University of Ontario Institute of Technology
University of Ontario Institute of Technology
Oshawa, Ontario
Canada

Contact Study Team

Primary Contact

JoAnne Arcand, PhD, RD

[email protected]
647-296-8426
Study Sponsored By
University of Ontario Institute of Technology
Participants Required
More Information
Study ID: NCT05979259